![]() ![]() Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him. Rayman must simply avoid contact with them. They freely wander on their platform, turning backwards when they face an obstacle. Walking Antitoons are the most common type. ![]() All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated. There are several types of Antitoons, each with a different behaviour. ![]() They are extremely common, appearing in each of the game's six worlds (a distinction they share with the hunters). In the original Rayman game, Antitoons are small bodies of dark energy which began to proliferate after Mr Dark stole the Great Protoon. 4 In Rayman Origins, Rayman Legends and their spin-offs.3 In the Game Boy Advance version of Rayman Raving Rabbids.2 In the PlayStation version of Rayman 2.1.4 In the Game Boy Color version of Rayman.1.3 In Rayman Activity Centre, Rayman Maternelle and Rayman CP.In Origins, it is revealed that they are the offspring of Jano, Polokus's First Bad Dream. The Antitoons make their most notable appearance in the original Rayman and Rayman Origins. Their appearance is similar to that of the Electoons, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. The Dream Forest, Band Land, Blue Mountains, Picture City, the Caves of Skops, Candy Château, Spellbound Forest, Airy Tunes, Rainy Forest, Rocky Peaks, Ancient Forest, Arcane Forest, the Fairy Glade (PlayStation version), the Sanctuary of Stone and Fire (PlayStation version), the Echoing Caves (PlayStation version)Īntitoons, also known as Darktoons, are small minion enemies who are encountered frequently throughout the Rayman series. Rayman, Rayman Junior, Rayman Designer, Rayman Activity Centre, Rayman (Game Boy Color), Rayman 2 (PlayStation), Rayman 2 Forever, Rayman Origins, Rayman Jungle Run, Rayman Legends, Rayman Fiesta Run ![]()
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